![]() ![]() When you choose a currency, Sweet Home 3D lets you enter the price in this currency for each piece of furniture in its modification dialog. The preferences pane offers a new Currency drop down list with a default option set to Ignore prices. You can imagine all kind of postures like in the following scene designed by Véronique, the community manager of Sweet Home 3D. This might take you a little time to get used to objects handling in 3D, but you'll soon want to open all the doors and windows of your house! Once an object is deformed, its size can be changed only proportionally but you can easily reset its shape if you need to change one dimension.ģ2 objects were updated in the default catalog to support this new feature, as well as 32 models in the version 1.6.4 of Scopia and KatorLegaz libraries, and examples available from File > New from demo menu item use the updated models to let you test them quickly.Ī 3D model of an articulated mannequin was also added to the Miscellaneous category of the catalog, with limbs that you can freely rotate and color. ![]() This button displays a new pane showing the 3D model of the edited piece of furniture, and you just have to drag and drop some parts with the mouse to rotate them around an axis or translate them along a rail. ![]() When it's the case, the deformation can be done thanks to a new Modify openings button added to the furniture modification dialog box. ![]() It's now possible to rotate or move the parts of some furniture, when their 3D model is configured to support such deformations. and many new features described in version history were added. Hope you'll have some great time rearranging or designing your home.Sweet Home 3D 6.0 was released on October 11, 2018.įor this new major version, the design of the splash screen was a little updated. These bug fixes were already released with the intermediate version 4.2.1 available on the Mac App Store that looks stable now.įinally, let me wish an Happy New Year 2014 to you all. Most other bug fixes are related to Oracle Java 7 under Mac OS X, where more changes had to be programmed to let Sweet Home 3D work as well as under Apple Java 6. Thus, this release should now work much better in such an environment. I fixed that bug, as well as other bugs related to detaching / attaching the 3D view from / to the main window in multiple screens environment. Many users reported in version 4.2 a problem with a 3D view that sometimes remained empty. For feedback purpose, the 32-bit / 64-bit version used by Sweet Home 3D is now indicated in the About dialog. The main benefit of using 64-bit Sweet Home 3D is that it will let you use more memory in the program to create and render bigger homes. If you upgrade from a previous version and use 64-bit Windows, it's better to uninstall Sweet Home 3D first in case you installed the previous version in its default folder, i.e. If you select the installation folder proposed by default, the program will be installed in C:\Program Files\Sweet Home 3D whether you're under 32-bit or 64-bit Windows. According to the 32-bit or 64-bit version of Windows you run, the installation process will automatically install 32-bit Sweet Home 3D or 64-bit Sweet Home 3D. it's bundled with both 32-bit and 64-bit Java Runtime Environment copies. The Windows installer program now embeds the 32-bit version and the 64-bit version of Sweet Home 3D, i.e. Sweet Home 3D 4.3 was released on Januwith a Windows 32-bit / 64-bit installer and some bug fixes described in version history. ![]()
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